Vapid Stanier

Original Car: Rockstar North
Model Editing by: DirtyImpala

VEHICLE LINES:
vehicles.ide
stanier, 	stanier,	car,		STANIER,	STANIER,	VEH@STD,	VEH@STD_RI3_LO3,	100,	999,		0.2345,	0.2345,		0,	2,	1.0	,0,	-

handling.dat (Handling by GCT)
STANIER     1700.0  7.5   85	0.0 0.0 -0.18   	0.0  5  0.22  1.0 150.0	0.22 0.66 0.7  35.0		1.35 1.10 14.5 0.15 0.48		1.6  1.1  1.1  0.13 -0.16 0.0  0.5  		1.0 1.0 0.8 1.5 	0.0  25000 		440000		0				0

carcols.dat
car3
stanier, 	0,0,22, 7,7,79, 16,16,93, 34,34,32, 52,52,50, 54,54,53, 62,62,65, 70,70,63, 72,72,64, 102,102,105, 104,104,105, 116,116,122, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80,

vehOff.csv
VEHICLE stanier FIELD BOOT_OPEN POS 0.039971 -1.771195 0.165018 ANGLES 0.414808 -0.000267 3.079485 FOV 55.000000
VEHICLE stanier FIELD BONNET_FWD POS -0.035156 0.684204 0.600242 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE stanier FIELD BONNET_BWD POS 0.005859 -1.610962 0.630361 ANGLES -0.000260 0.000000 -3.141540 FOV 55.000000
VEHICLE stanier FIELD CINEY_WHEEL POS -1.191075 -0.479600 -0.016837 ANGLES 0.058496 -0.002477 -0.017671 FOV 55.000000
VEHICLE stanier FIELD CINEY_UNDER POS 0.004654 -0.031342 -0.479362 ANGLES -0.000493 0.000234 -0.000025 FOV 55.000000
VEHICLE stanier FIELD CINEY_MISC_1 POS 0.015203 -1.030029 1.190063 ANGLES -0.103065 0.000000 0.000000 FOV 55.000000
VEHICLE stanier FIELD CINEY_MISC_2 POS -0.875415 -0.348022 0.595703 ANGLES -0.199865 0.124059 -0.420349 FOV 55.000000
VEHICLE stanier FIELD JACKED POS 0.052135 0.445679 0.161743 ANGLES 0.244166 0.000000 2.080312 FOV 55.000000
VEHICLE stanier FIELD BUSTED POS -0.422185 0.584717 0.489746 ANGLES -0.044702 0.000000 2.524978 FOV 55.000000
VEHICLE stanier FIELD CARPHONE POS -0.453938 0.767456 0.575073 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE stanier FIELD BONNET_L POS -0.574841 0.127676 0.626068 ANGLES 0.000573 0.001829 1.569881 FOV 55.000000
VEHICLE stanier FIELD BONNET_R POS 0.578056 0.127750 0.625905 ANGLES 0.000112 -0.000286 -1.570677 FOV 55.000000
VEHICLE stanier FIELD CINEY_WHEEL_2 POS 1.217074 -1.919374 -0.144266 ANGLES 0.055345 0.271098 0.080927 FOV 55.000000
VEHICLE stanier FIELD CINEY_BACK POS -0.958162 0.550669 0.567770 ANGLES -0.250973 0.161077 -2.910170 FOV 55.000000
VEHICLE stanier FIELD BUMPER POS 0.000000 2.364502 -0.332153 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE stanier FIELD AIM_FR POS 0.000399 -0.510864 1.136963 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE stanier FIELD CINEY_FAR_1 POS -2.313754 -4.262500 0.320801 ANGLES -0.124060 -0.170269 -0.364130 FOV 55.000000
VEHICLE stanier FIELD CINEY_FAR_2 POS 1.809137 -4.542358 1.240601 ANGLES -0.301003 0.214050 0.238884 FOV 55.000000
VEHICLE stanier FIELD CINEY_FAR_3 POS 1.579926 2.879173 -0.200073 ANGLES 0.088938 -0.174351 2.413151 FOV 74.300003
VEHICLE stanier FIELD CINEY_FAR_4 POS -1.445244 3.783025 0.962524 ANGLES -0.303930 0.149751 -2.855858 FOV 55.000000

vehicle.fxt
STANIER Stanier

FLA sounds
[stanier]
structType = 0
field_1 = 41347
flags = 0xAA629 
floatAsInt_A = -16.0
floatAsInt_E = 0.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_REVS_OFF
field_26 = 630.0
field_2A = 170.0
floatAsInt_2E = -4.65
floatAsInt_32 = -0.61
field_36 = 3000.0
field_3A = 1000.0
floatAsInt_3E = -4.0
floatAsInt_42 = 3.0
field_46 = 800.0
field_4A = 200.0
floatAsInt_4E = -3.0
floatAsInt_52 = 0.0
field_56 = 140.0
field_5A = 80.0
floatAsInt_5E = 3.0
floatAsInt_62 = 4.0
floatAsInt_66 = 0.5
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -18.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.666667
floatAsInt_multiplier1200_8E = 0.833333
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.166667
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -6.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_QUIET
floatAsInt_multiplier1200_C2 = 0.5
floatAsInt_multiplier1200_C6 = 1.0
dumpValveSound = NULL_SOUND
startSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_START
hornSound = BUCCANEER_HORN
openSound = VEHICLES_EXTRAS_SALOON_NEW_OPEN
closeSound = SALOON_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_NEW_SALOON_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_NEW_SALOON_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_VAPID
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_FOUR_DOOR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 1.0
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 4.0
floatAsInt_126 = 5.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 2
field_13F = 0
field_140 = 1
field_141 = 6
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_V_ENGINE_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 2